Showing posts with label Riot Games. Show all posts
Showing posts with label Riot Games. Show all posts

Wednesday, 11 January 2012

Jax Remastered

If you haven't seen it already there is a new champion spotlight for the "remastered" jax. In all honesty they haven't really remastered him, just removed dodge from his skills and mixed things around.

Now to be fair I don't play Jax and really don't have any interest. But from what I gather his passive has been severely butchered. His E skill is now Counter-Strike. This should be an interesting skill to get balanced right. If the duration/cooldown is too long there could be sever drawbacks in using the too early/late. We will have to see how that plays out. And now his ultimate appears to be a sort of splice of his passive and the old ultimate.

The Youtube community seems to up in arms about the new changes. That this has "ruined" Jax. We will have to see really, there are several ways it could pan out.

All I know is Riot really needs to figure out their champion balancing before releasing/changing champions. I mean even Viktor who was recently released has been majorly buffed due to his poor performance. He just doesn't compete with other mage casters.

Come on Riot! You have the ability to balance and fix champions accordingly, so do it baby!

Ramble complete.


Tuesday, 10 January 2012

Early Game Fizz

To kick off this gaming blog I figure a small blurb for League of Legends is in order.

Fizz. That annoying little sea creature dodging all your spells with that playful/trickster. Now I play Fizz on a regular basis and I have noticed a few things.

Fizz's early game is atrocious. He has no laning presence. He is squishy, his dash gets him into the wrong position all the time, and the playful/trickster is much too mana costly to be spamming. This is a problem I feel being not addressed by Riot. In all honesty I think they fear a fizz buff. A lot of my friends consider him over-powered. And in a way he is. His late game can spiral out of control very quickly. The biggest thing with fizz is getting in his face, he has a lot of agility so this is not an easy task. I think keeping him locked down with a lot of Crowd Control effects while his playful/trickster is on cooldown is key. If fizz starts getting focused a quick playful/trickster can give him enough distance to be ignored, but he never stops there. Coming back into the fight unnoticed is a strong asset of his. And he will do it on a constant basis.

So in all honesty they need to tone down his late game a tad and give him a little more early game sustainability. Whether it be more mana regen or something of the sort.

And on the playful/trickster bit it seems a little ridiculous. Nocturne has a similar skill and so does Sivir. Come on, it's not like nothing we haven't seen before.

Ramble complete.